Multidisciplinary creative director leading creative and content development for global campaigns at the intersection of music, brands, and entertainment.
Designed an AI-powered open world video game RPG with Japanese girl group ATARASHII GAKKO! where fans generate their own adventure
We created the world’s first interactive story powered by Azure OpenAI Service – where fans decide how the adventure unfolds.
Partnering ATARASHII GAKKO! with Microsoft, we built a custom website powered by GPT3.5 that allows fans to play a text-based roleplaying game, one where players type out their actions while the AI reacts to them and narrates the story.
In the game, ATARASHII GAKKO! — whose group has long championed positivity the power of friendship — lean on players to defeat five unique Monsters of Fear: the Dragon of Envy, the Goliath of Laziness, the Serpent of Loneliness, the Kraken of Self-Doubt, culminating in a final boss battle with Fear Itself. The experience features two different endings, depending on the success of the player’s choices — one good ending, and one ultra ending.
The release of “QuestAG!” marks the first time a music artist has collaborated with Azure OpenAI Service to create a video game.
We commissioned the art, created the BTS featurette, developed the narrative and trained the model to create custom AI responses that brought them through the journey.
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Role: Group Creative Director 88rising Creative Team: Tin Mai (Experience), Jesse Chow (Content)
BTS Director: Sean Matsuyama
Game Graphics: Fantasista Utamaro